April 1-June 30, 2026
Saves & Settings
Give games a built-in way to store progress, profiles, and player options.
What it unlocks: Reliable saves, graphics settings, and user preferences without custom engine plumbing.
A timeline of the next major milestones on the road to Crown 1.0.
April 1-June 30, 2026
Give games a built-in way to store progress, profiles, and player options.
What it unlocks: Reliable saves, graphics settings, and user preferences without custom engine plumbing.
July 1-September 30, 2026
Make it easy to rename and move assets in the editor, inspect dependencies, and reorganize projects efficiently.
What it unlocks: Teams can clean up and scale projects without breaking references or doing the work by hand.
October 1-December 31, 2026
Add a particle system and expand the rendering stack with missing effects like SSAO, color grading, and other post effects.
What it unlocks: Richer visuals, more atmosphere, and a more complete built-in effects toolset.
January 1-March 31, 2027
Round out the animation stack with blending, layering, and masking.
What it unlocks: Smoother transitions, more natural motion, and the ability to combine movement and actions cleanly, marking the final step toward Crown 1.0.
Crown 1.0 aims to make the engine production-ready for smaller-scope commercial games.
These milestones focus on the core systems needed to build real projects in Crown: gameplay state, content workflow, visual polish, and animation.
Crown 1.0 is aimed at being ready for production on a smaller-scope commercial game, especially single-player and local multiplayer projects.
Crown 1.0 stays focused on features that directly support building and shipping games. Features outside that scope may be postponed until after 1.0.
A milestone is complete when it is implemented, documented, and usable in a real project.
Crown has accelerated sharply over the last year, with a higher release pace, broader engine capabilities, and continued momentum into 2026.
Crown shipped 14 releases in 2025, from Crown 0.54 in January to Crown 0.60 in December. Major additions included a new PBR pipeline, support for FBX scenes, local and cascaded shadows, OGG streaming, a dedicated kinematic character controller, improved prefab workflows, and many new resource editors.
In the 12 months ending February 2026, the project recorded 1,047 commits, up 83% year over year.
The year began with the release of Crown 0.61, followed by three bugfix releases ending with Crown 0.61.3. Work is now underway on Crown 0.62.