The Flexible Game Engine

Crown is a general purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Learn more...


Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs.


Data in memory is organized to achieve the maximum performance possible on every platform.

Fast-iteration times

Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments on-the-fly without having to reboot the game every time.

Cross-platform Editor

Runs and looks equally well both on Linux and on Windows. Designed to be as fail-safe as possible to never lose your work if crashes should occur.

Lightweight codebase

Engine plus tools amounts to less than 50K LOC. Written in simple 'C-style' C++. It is easy for anyone to understand and make modifications.

Free and Open Source

All the code is released under the very permissive MIT license and can be downloaded via GitHub by anyone.