April 1-June 30, 2026
Saves & Settings
Give games a built-in way to store progress, profiles, and player options.
What it unlocks: Reliable saves, graphics settings, and user preferences without custom engine plumbing.
A timeline of the next major milestones on the road to Crown 1.0.
April 1-June 30, 2026
Give games a built-in way to store progress, profiles, and player options.
What it unlocks: Reliable saves, graphics settings, and user preferences without custom engine plumbing.
July 1-September 30, 2026
Make it easy to rename and move assets in the editor, inspect dependencies, and reorganize projects efficiently.
What it unlocks: Teams can clean up and scale projects without breaking references or doing the work by hand.
October 1-December 31, 2026
Add a particle system and expand the rendering stack with missing effects like SSAO, color grading, and other post effects.
What it unlocks: Richer visuals, more atmosphere, and a more complete built-in effects toolset.
January 1-March 31, 2027
Round out the animation stack with blending, layering, and masking.
What it unlocks: Smoother transitions, more natural motion, and the ability to combine movement and actions cleanly, marking the final step toward Crown 1.0.